Puzzle of a Park


Cyberinet & Live Electronics

Approximately 4 minutes in duration

Completed January 2023 in Baton Rouge, LA

Premiered 04/18/2023 at LSU by Adam Cope


Building the entire picture, one puzzle at a time. What we thought can change with the context of new information.

This work utilizes the Cyberinet’s Button Expansion to control audio recording and playback. The airflow sensor is used to control playback volume.


Puzzle of a Park Default startup Page

Software

The performer will require the Puzzle of a Park Max patch to run the electronics. This can be downloaded here. Max version 8.5 or newer is required to run the software patch. This can be downloaded for free (trial version) or purchased here. The patch should be compatible with both Mac and Windows devices, but if your operating system is giving errors, I recommend trying on a Windows PC as that was what most of the development was done on. If you are still having compatibility issues, please let me know via my CONTACT page.

The Specific Max Patch for this composition is still under development. When completed, it will be available for direct download through this page. You can find the most recent build at this GitHub repository. Keep in mind that these will be works-in-progress until the patch is made available directly on the webpage, and may not be properly functional until that time.


Hardware

The following hardware is needed for the performance of Puzzle of a Park:

  • Cyberinet Main Unit

  • Cyberinet Button Expansion

  • Microphone

  • Audio Interface

  • Computer

The microphone should be setup to pickup the Clarinet timbre with as little feedback from the speakers as possible. The output from the audio interface should be connected to the room’s speaker system. The volume should be set to a level where it will not overpower the soloist when all 4 voices are playing.